Middle-earth: Shadow of Mordor is, for the most part, a pretty unexceptional game that does most things pretty competently, though it does manage to slip into that coveted 7/10, imperfect but has something special about it to keep you thinking about it. I’m talking about its Nemesis system, a mechanic that means certain enemies you face off against remember you and your actions as they get stronger, maybe even calling out certain occasions where they killed you. It’s a lovely bit of design that, as it turns out, kind of just exists to stop the second hand game market.
Turns out you have corporate greed to thank for the existence of Shadow of Mordor’s Nemesis system
