The game didn’t leave a particularly strong impression on me, aside from its striking-looking protagonist. But I admired CD Projekt’s ambition and committed nerdiness, and it was a fun novelty to travel to Warsaw to see a game in development, as opposed to the more typical game industry hubs of the time like Seattle, or Paris, or Guildford. I ate aspic salad and pig’s trotters, and drank very good beer, and wondered how different a game made here — in a country only one generation removed from communist rule — might feel.
