The Outer Worlds became an instant favorite of mine when it first launched in October 2019, so I was very excited to get a chance to spend some time with its upcoming prequel, The Outer Worlds 2, ahead of its Oct. 29 launch. In my eyes, the first game’s flaws were twofold: There simply wasn’t enough game to go around, which left me craving more, and its visuals — especially when it came to character design — were seriously lacking. I’ve spent the last four years hoping developer Obsidian Entertainment manages to rectify both issues, and after spending a little over two hours test-flying The Outer Worlds 2′s first big quest, I’m feeling pretty relieved.

