Later this year The Outer Worlds 2 will take players to a distant colony world called Arcadi, where they can shoot their way out of trouble with a new assortment of weapons. According to the game’s director, Brandon Adler, Obsidian Entertainment knew the sequel needed to be a significant improvement over The Outer Worlds. To achieve that goal, the team turned to the developers of Halo for advice.
“We … talked to the Halo folks,” Adler tells The Guardian. “They gave us a huge list of stuff and said, ‘You guys should target this… you should add that to your weapon configurations.'” Adler also says that Obsidian “did a full breakdown on Destiny, because we love how that [gunplay] felt.'”
Adler notes that the sequel doesn’t have loading screens before entering buildings like its predecessor, and the weapons have been revamped with fresh options and customizable features.