Mike Klubnika’s previous Buckshot Roulette was a simple, harrowing game about aiming a shotgun at your very own face and praying for a click, not a bang, then challenging a manky git across the table to do likewise. The developer’s forthcoming s.p.l.i.t, by contrast, looks like a squirming snakepit of moving parts that calls to mind both Duskers and Space Warlord Organ Trading Simulator.
The Buckshot Roulette creator’s next game is about hacker puzzles, “unethical superstructures” and despair
