I’m a lifelong Resi fan but relatively late-coming Capcom devotee, so I find Onimusha 2: Samurai’s Destiny‘s amalgam of more famed series hallmarks fun to think about – sitting as it does at the intersection of Devil May Cry‘s orb-sucking fighting game combat and Resident Evil’s deliberate spacial awareness, fixed camera exploration and puzzles.
But I’ve also got some second-hand nostalgia for this 2002 action game. I didn’t play it myself, although I did spectate snippets at a friend’s house. I remember him having fun, although he may have mostly enjoyed boasting about how sword-tough he was in the face of the game’s difficulty.