Dungeons & Dragons is a great game that offers endless hours of creative fun, but at times I get the feeling that some of the game’s rules are actively trying to prevent you from having any of that fun. In my endless quest to make combat more dynamic and less time-consuming in the game, I often start by looking at its first step: initiative. The initiative roll in D&D determines the order in which the players and the monsters or NPCs will act in combat. In theory, every participant has to roll and add their dexterity score. Considering that a party of player characters is usually composed of at least four, and they will often fight groups of monsters, just the act of rolling, writing down initiative scores, and keeping track of them can be time-consuming and annoying for a dungeon master.