Full Throttle | Why I Love

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work. This entry was contributed by Christopher Mathes, the developer behind ‘Agatha Christie in space’ point-and-click murder mystery, Murder On Space Station 52.

Read more

Leave a Reply

Your email address will not be published. Required fields are marked *

0 Comments
scroll to top