The Legend of Zelda and World of Warcraft shaped Fable 2’s no-death system, but Peter Molyneux had to fight for it
The way Fable 2 handles death – or doesn’t, shall I say – was shaped by the developers’ experiences playing The Legend of Zelda and World of Warcraft. Fable 2 has a pretty unusual approach to dying, even now, almost two decades on from the Xbox 360 RPG’s launch. When your hero’s health bar completely […]









