The Battlefield series is known for destructive environments and combined-arms combat across large-scale maps, but for the first time in several years, Battlefield 6 returns the franchise to the modern era for an entry that has the potential to be a proper successor to Battlefield 3 and 4. Major environmental destruction is back, and the game steps away from the unpopular specialist operators of Battlefield 2042 in favor of the more traditional class system.
“We loved Battlefield 3 and Battlefield 4, and we wanted Battlefield 6 to be inspired by that,” VP and executive producer Christian Grass said when discussing the studio’s focus for the game. “We wanted to make sure we nailed the tactical destruction system, we wanted the classes to be great, and we wanted the core combat system to be the best we’ve ever created.”
“We knew what we knew what we needed to do in the beginning,” Ripple Effect creative director Thomas Anderson added. “To take the best parts of Battlefield 3 and 4 and just push those to quality.”