Monster Hunter Wilds has had a rough time of it since launch. From day one, players on PC in particular have been criticising the game’s performance (though that was recently addressed, to some degree, with a much-needed patch that took aim at stuttering and shaders). But aside from the complaints about performance, faithful hunters have also been knocking the game’s approach to difficulty and content variation, bemoaning the easy hunts and comparative lack of end-game content.
As Monster Hunter Wilds complaints mount, Capcom assures fans it’s prioritising difficulty and rewards with a revised roadmap
